Cook
Get component of a GameObj within a script
private Rigidbody playerRb;
// ...
// can also pass any component, like `Collider`
void Start() {
playerRb = GetComponent<Rigidbody>();
}
void Update() {
// cause player to jump (obvs we need a Spacebar click-handler here)
playerRb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
}