Editor

Local vs Global

(setting found at the top, next to the QWERTY tools) This refers to local or global coordinates. If we are set to use local, then the directional arrows (x,y,z) of the GameObject will change with the moving object. If we are set to use global, then they will stay the same, even if the GameObject moves/rotates.

  • Imagine we have a ball rolling down a slope. If set to local, then the y-axis will move with the ball, since that is consistent with the coordinate system of the GameObject itself (ie. the local coordinates). If however we set it to global, then the y-axis would always point upward.

Importing .unitypackage files

From the top menu in Unity, select Assets > Import Package > Custom Package, then find the .unitypackage file in the file explorer.