Editor
Local vs Global
(setting found at the top, next to the QWERTY tools)
This refers to local
or global
coordinates. If we are set to use local
, then the directional arrows (x,y,z) of the GameObject will change with the moving object. If we are set to use global
, then they will stay the same, even if the GameObject moves/rotates.
- Imagine we have a ball rolling down a slope. If set to
local
, then the y-axis will move with the ball, since that is consistent with the coordinate system of the GameObject itself (ie. the local coordinates). If however we set it toglobal
, then the y-axis would always point upward.
Importing .unitypackage
files
From the top menu in Unity,
select Assets > Import Package > Custom Package
, then find the .unitypackage
file in the file explorer.