Cook
Get user keyboard/controller input
public float verticalInput;
public float horizontalInput;
void Update()
{
verticalInput = Input.GetAxis("Vertical");
horizontalInput = Input.GetAxis("Horizontal");
// move the plane forward at a constant rate
transform.Translate(Vector3.forward * speed);
// tilt the plane up/down based on up/down arrow keys
transform.Rotate(Vector3.right * rotationSpeed * Time.deltaTime * verticalInput);
// steer the plane left/right based on arrow keys
transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime * horizontalInput);
}
Get input based on key
if (Input.GetKeyUp(KeyCode.Space)) {
// instantiate a GameObject
Instantiate(projectilePrefab, transform.position, projectilePrefab.transform.rotation);
}
Run a function every 2 seconds, starting after 1 second
InvokeRepeating("methodName", 1, 2)
Get/Set(?) property of a component
private float repeatWidth;
void Start() {
// get the x position value of the box collider component of the GameObject that this script it attached to
repeatWidth = GetComponent<BoxCollider>().size.x / 2;
}