Camera
Follow player
In a C# script (attached to the Main Camera), we can specify a new public variable of type GameObject
. Then we can modify that variable's position attribute in the update()
method. Then, as a final step we can drag an actual GameObject that we have defined (such as our Player) onto the script, as a way to pass the GameObject to the script.
- this would be getting a reference to the Player GameObject
public GameObject player;
// Update is called once per frame
void Update()
{
transform.position = player.transform.position;
}